Myrkwood: Offshoot (v7)
I was making bug fixes for v6, and I thought of some features I’d like to add to the game, I also found a lot of bugs while doing it, so here you go. I hope you enjoy it.
Changes:
- Added decorations to Dungeons.
- Added overheal, which is temporary HP added on top of your normal health, which lets you take more damage at once.
- Added critical hits which let you deal 2.5x damage.
- Added Tossables which are a derivative of Consumable that lets you throw an item on the ground and have it do some for a short while.
- Added 3 tossable: Strength Totem, Wind Totem, and Healing Totem.
- Unified all enemy scripts to a generic Entity superclass to simplify adding features.
- Fixed a bug where being hit and attacking would make the text color on the damage indicators be wrong.
- Renamed the Plains Dungeon to Lysawood.
- Made it so Dungeons can accept multiple maps instead of having hardcoded values.
- Added Solmere Dungeon.
- Allowed enemies to be afflicted with status effects.
- Added highest waves, highest rooms completed & enemies killed as a trackable stat.
- Buffed the Damage Upgrade to 10 damage per level & increased its max level to 10.
- Made tooltips more visible and immediately show up when hovering over something that has a tooltip.
- Dungeon/Defense shops no longer let you access the entire shop at once, now having a rotating catalog.
- Replaced playtime points with XP/Leveling, this will show an animation when you leveled up and will notify you when you have a new item, additionally you can now have gold upon starting the game & a slight boost in percentage of gold earned when at a high level. Additionally, your level will show up to other players in the multiplayer lobby.
- Removed excessive toasts that will show up when you buy items.
- Moved around the title to look like its logo.
- Fixed the health/sprint bars so they don’t look weird and properly visualize their data.
- Your loadout will now show much armor you collect and how much armor there is in total.
- Added controller support to the game, with the main menu having changes to support these such as keyboard navigation.
- Added invulnerability to enemies (unused for now).
- Added the ability to have multiple inventory slots than just 3.
- Added 17 new upgrades & 8 new consumables.
- Fixed Ghosts, Gunk Slimes, & Explosive Baubles not appearing in multiplayer for clients.
- Fixed heals not happening for clients.
- Fixed explosions not happening for clients.
View this changelog on itch.io or Steam: